The one who can’t explain it gets caught.
A 25-minute classroom review game. No prep, no student accounts.
One round, one term from AP World History
Song Dynasty
Chinese dynasty of 960–1279, marked by rapid urban growth, paper money, an expanded civil service, and the most commercialised economy in the world at the time.
Commercialization
That’s the whole of it. No term, no definition, and the same forty seconds as everyone else to sound like they knew it.
They each describe it out loud, then the group works out who was faking. It turns out you can’t fake Song Dynasty to four people who actually studied it.
How a lesson runs
You pick a course, put a five-character code on the projector, and go. Nothing to set up the night before, and nothing for the classroom to install.
Put the code up
Five characters on the board. Students join on their own devices with a nickname — no accounts, no email addresses, nothing to download.
Split the class
One tap splits up to 45 students into small games of four or five, so everyone actually talks instead of twenty-five people watching one conversation.
Watch every room
One board shows all of them at once — which round each group is on, who’s ahead, who’s gone quiet. You’re not a player, and you can drop into any room.
End the class
One tap freezes the board into final standings across every room. Leave it up on the projector while everyone packs their bags.
The content’s already written
Twenty AP courses, built unit by unit against the College Board frameworks, so a Unit 4 review is something you start rather than something you assemble. You can host your own terms instead, or bring in a set you already have.
AP courses
20
plus 8 for the last ten minutes of a Friday
Study terms
14,658
across those courses
Units
194
run one, or the whole course
Class size
45
split into small games automatically
Send this bit to your IT department
Everything they’re going to ask, in one place.
- Two hostnames need to be reachable
- moles.fun and party.moles.fun, both over HTTPS/WSS on port 443. No wildcards, no other domains, nothing to install on a single machine.
- Students never make an account
- They join with a room code and a display name they type themselves. We never ask a student for an email address, a date of birth, or a photo.
- What’s kept, and for how long
- When a class splits, each small room sends its display names and win counts to your board so you can follow along. That’s deleted after 30 days. There’s no per-student profile, no record of what anyone answered, and nothing carried from one lesson to the next.
- Chat
- Free-text chat is off by default and stays off unless you turn it on. A student running one of the small rooms can’t turn it on for their group.
- Cost
- Free. There’s no paid tier, no trial running out, and no card.
What we don’t have yet
Moles has no signed data protection agreement with any district, and no third-party privacy certification. If yours needs one before a tool can be used, we’re not there yet — tell us what you need and we’ll say honestly whether we can meet it.
We can put that plainly because of how little there is to agree about. A student can play a whole lesson without ever giving us a name we could match to them outside that room.
Run it with one class and tell me what broke
That’s the real ask. Moles is built and looked after by one person, and the teachers who run it are the only reason it gets better — a note saying which bit confused your students is worth more than a sign-up. One lesson is enough to tell.
