Moles
For teachers

The one who can’t explain it gets caught.

A 25-minute classroom review game. No prep, no student accounts.

One round, one term from AP World History

Four students see

Song Dynasty

Chinese dynasty of 960–1279, marked by rapid urban growth, paper money, an expanded civil service, and the most commercialised economy in the world at the time.

The fifth sees

Commercialization

That’s the whole of it. No term, no definition, and the same forty seconds as everyone else to sound like they knew it.

They each describe it out loud, then the group works out who was faking. It turns out you can’t fake Song Dynasty to four people who actually studied it.

How a lesson runs

You pick a course, put a five-character code on the projector, and go. Nothing to set up the night before, and nothing for the classroom to install.

1

Put the code up

Five characters on the board. Students join on their own devices with a nickname — no accounts, no email addresses, nothing to download.

2

Split the class

One tap splits up to 45 students into small games of four or five, so everyone actually talks instead of twenty-five people watching one conversation.

3

Watch every room

One board shows all of them at once — which round each group is on, who’s ahead, who’s gone quiet. You’re not a player, and you can drop into any room.

4

End the class

One tap freezes the board into final standings across every room. Leave it up on the projector while everyone packs their bags.

The content’s already written

Twenty AP courses, built unit by unit against the College Board frameworks, so a Unit 4 review is something you start rather than something you assemble. You can host your own terms instead, or bring in a set you already have.

AP courses

20

plus 8 for the last ten minutes of a Friday

Study terms

14,658

across those courses

Units

194

run one, or the whole course

Class size

45

split into small games automatically

Send this bit to your IT department

Everything they’re going to ask, in one place.

Two hostnames need to be reachable
moles.fun and party.moles.fun, both over HTTPS/WSS on port 443. No wildcards, no other domains, nothing to install on a single machine.
Students never make an account
They join with a room code and a display name they type themselves. We never ask a student for an email address, a date of birth, or a photo.
What’s kept, and for how long
When a class splits, each small room sends its display names and win counts to your board so you can follow along. That’s deleted after 30 days. There’s no per-student profile, no record of what anyone answered, and nothing carried from one lesson to the next.
Chat
Free-text chat is off by default and stays off unless you turn it on. A student running one of the small rooms can’t turn it on for their group.
Cost
Free. There’s no paid tier, no trial running out, and no card.

What we don’t have yet

Moles has no signed data protection agreement with any district, and no third-party privacy certification. If yours needs one before a tool can be used, we’re not there yet — tell us what you need and we’ll say honestly whether we can meet it.

We can put that plainly because of how little there is to agree about. A student can play a whole lesson without ever giving us a name we could match to them outside that room.

Run it with one class and tell me what broke

That’s the real ask. Moles is built and looked after by one person, and the teachers who run it are the only reason it gets better — a note saying which bit confused your students is worth more than a sign-up. One lesson is enough to tell.