Accessibility
Moles is played in a classroom, so it has to work for the whole class. Here is what we do, where we still fall short, and how to tell us about a problem.
What we do
- Pages are checked for text contrast by automated tests, in both light and dark mode.
- Buttons and links are big enough to tap on a phone (at least 44 pixels). They are real buttons and links you can reach with a keyboard, with a visible outline showing where you are.
- Screens have headings and controls have labels, so a screen reader can say what each one does.
- The colors that mark each role in a game were chosen to stay distinguishable for people with color blindness.
- Pages keep working when zoomed in a long way or on a phone turned sideways.
- A host can choose turns with no timer, and in rooms with chat turned on, a player can type their turn instead of saying it out loud.
Where we fall short
- Moles is built around explaining a term out loud. A student who can't or would rather not speak needs a room with chat turned on.
- Turns are timed unless the host picks “No timer” when setting up the room.
- Some animations switch off when your device is set to reduce motion, but not all of them do yet.
- Moles has not had a formal accessibility audit by an outside organization. What we test is listed above.
Tell us about a problem
If something stops you or a student from playing, email [email protected] with the page you were on and what happened. We treat these as bugs, not feature requests. For anything else, see Contact.
