Moles

Accessibility

Moles is played in a classroom, so it has to work for the whole class. Here is what we do, where we still fall short, and how to tell us about a problem.

What we do

  • Pages are checked for text contrast by automated tests, in both light and dark mode.
  • Buttons and links are big enough to tap on a phone (at least 44 pixels). They are real buttons and links you can reach with a keyboard, with a visible outline showing where you are.
  • Screens have headings and controls have labels, so a screen reader can say what each one does.
  • The colors that mark each role in a game were chosen to stay distinguishable for people with color blindness.
  • Pages keep working when zoomed in a long way or on a phone turned sideways.
  • A host can choose turns with no timer, and in rooms with chat turned on, a player can type their turn instead of saying it out loud.

Where we fall short

  • Moles is built around explaining a term out loud. A student who can't or would rather not speak needs a room with chat turned on.
  • Turns are timed unless the host picks “No timer” when setting up the room.
  • Some animations switch off when your device is set to reduce motion, but not all of them do yet.
  • Moles has not had a formal accessibility audit by an outside organization. What we test is listed above.

Tell us about a problem

If something stops you or a student from playing, email [email protected] with the page you were on and what happened. We treat these as bugs, not feature requests. For anything else, see Contact.